A 14-Year Old Girl Died While Charging iPhone 6

Posted by Kirhat | Monday, December 11, 2017 | | 0 comments »

Reports revealed that a 14-year-old girl had died after being electrocuted while charging her iPhone 6.

According to the Independent, Le Thi Xoan was found unconscious by her parents with her phone lying beside her in their home in the Vietnamese region of Ha Tinh.

The teenager is believed to have rolled over her phone charging cable, which police described as frayed and "broken down," and was exposed to the live wire.

Local police Chief Tran Anh Son said the girl's parents rushed her to a nearby hospital immediately after discovering her unconscious. Medics were unable to revive the teenager and pronounced her dead shortly after.

Doctors were also able to confirm her cause of death was by electrocution.

Authorities are inspecting the charging cable to determine whether or not the device was made by Apple or a third-party.

The incident arrives months after another teenager in Texas died after being electrocuted in a bathtub while charging her cell phone.

Relatives said the 14-year-old girl was either plugging in her phone while in the bathtub or grabbed the phone as it was charging before it fell into the bathtub.

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Mobile App Store Spending Constantly Increasing

Posted by Kirhat | Friday, December 08, 2017 | | 0 comments »

Mobile App Store
Consumer spending on all mobile app stores will surpass US$ 110 billion in 2018, according to a new report from App Annie, which forecasts the state of the app ecosystem for next year.

The US$ 110 billion figure represents a 30 percent increase from the year prior, the firm also said, adding that the majority of the overall spend will come from games, as before.

However, the introduction of in-app subscriptions - a newer monetization model for apps - is starting to have an impact on non-games' share of consumer spend. Though games still dominate in terms of overall dollars spent, the share for non-game apps will increase in 2018 as its growth is now outpacing that for games, App Annie said.

In addition, the report called out China, India and Brazil as top countries to watch in 2018. China's growth rate, in particular, will "significantly outpace" the rate for the rest of the world. That's even more notable given that China is already the top market today for iOS App Store consumer spend.

India and Brazil, meanwhile, will see time spent on Android phones increasing in 2018, continuing the trend from this year which saw 50 percent and 30 percent growth, respectively, over 2017. India also has seen a big jump in Google Play downloads, coinciding with the launch of Reliance Jio's network in September 2016. And the emerging market of Brazil still has room for further growth since - like India - it has a large population who does not yet own a smartphone.

Other changes impacting the app ecosystem include the app store revamps from both Apple and Google Play this year. In 2018, these efforts to improve app discovery will continue to gain traction, prompting increased downloads of entertainment apps and others meant for users' leisure time. This increased discovery will also lead to a rise in in-app purchases, App Annie said.

Meanwhile, needs-based apps and utilities will still be found more often by app store searches and word-of-mouth recommendations.

The report also called out a particular category of apps - AR apps - as seeing increased adoption in 2018.

For example, Niantic's upcoming "Harry Potter: Wizards Unite" will generate excitement for AR gaming, while apps that layer additional context over the real world, including "Google Translate" and "MLB.com At Bat," will see widespread traction with users.

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Apple iOS 11.2 Offers Faster Wireless Charging

Posted by Kirhat | Thursday, December 07, 2017 | | 0 comments »

iOS 11.2
Apple has released an iOS update that brings Apple Pay Cash, but the feature is not live yet. The company still needs to flip a switch on its servers to enable it.

The iOS 11.2 enables support for faster 7.5W Qi wireless charging. If the user has an iPhone 8 or an iPhone X as well as a wireless charger that supports 7.5W or more, their phone will now charge more quickly as Apple first limited wireless charging to 5W.

Some users have had some issues with the autocorrect feature. The default iOS keyboard would change 'it' into 'I.T' for no apparent reason. iOS 11.2 should fix that too.

In iOS 11, if the user taps on the Wi-Fi or Bluetooth icons in Control Center, iOS doesn't disable Wi-Fi or Bluetooth. Instead, their phone disconnects itself from Wi-Fi networks and Bluetooth accessories until the next day at 5:00 A.M. (or they restart their device, or go to a new place for Wi-Fi).

Apple doesn't disable those features so that users can connect their Apple Watch or Apple Pencil, enable Personal Hotspot from another device and use Wi-Fi for more accurate location features. With iOS 11.2, the icons are no longer greyed out. Users will now see white icons to indicate that Wi-Fi and Bluetooth still work, they are just not connected to any network or accessory.

In smaller news, iOS 11.2 brings a couple of revamped emojis, new wallpapers, a new indicator at the top right of the lock screen to help users find Control Center and better Wi-Fi and Bluetooth indications.

Releasing iOS 11.2 on a Friday night is a bit odd, but that might be because some iPhones keep rebooting themselves because of a time bug. After the device’s clock passes 12:15 AM on December 2nd, 2017, apps with local notifications crash the phone (workout or meditation apps for instance). Apple may have rushed iOS 11.2 to fix this bug. Everyone can probably expect a macOS, tvOS and watchOS update next week.

So users should update their phone when they get a minute before they encounter this weird clock crash. Head over to the Settings app, then hit General, then Software Update.

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What's Next With iPhone X Plus?

Posted by Kirhat | Wednesday, December 06, 2017 | | 0 comments »

Next iPhone X Plus
There's no such thing right now, but Apple is rumored to be prepping one for release next year. Given that the iPhone X has been out for just a month, it seems too early to talk about next year’s iPhone X models, let alone look at 3D-printed dummy units of a Plus version.

However, since so many Apple fans have expressed in a larger iPhone X, one YouTube vlogger decided to give the world its first look at what an iPhone X Plus might look like in real life.

YouTube channel Tailosive Tech reminds us of recent rumors that say the "iPhone X Plus" will have a 6.5-inch OLED display, and it tries to explain what sort of features this device might have to offer aside from the increased display real estate.

The iPhone X Plus would likely stick with the same design Apple introduced with the iPhone X. The notch, however, will be smaller relative to the phone’s size, but just as big as the iPhone X's. After all, the TrueDepth camera components won’t change in shape or size just because the phone is larger. That means there will be extra room in that status bar, maybe even enough for it to display the battery percentage again.

The video also speculates on what kind of features the iPhone X Plus will have to offer, including resolution, battery size, and processor. It also discusses what software features could take advantage of the larger all-screen display. Picture-in-picture support, landscape view, iPad-like multi-window apps are some ideas.

Apple will probably unveil its 2018 iPhones in September, so there's plenty of time for more leaks and rumors. Check out this first hands-on video with an unofficial 3D printed Plus model:

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Johnny Ive Not Impressed With Previous iPhones

Posted by Kirhat | Tuesday, December 05, 2017 | | 0 comments »

iPhone Design
Even though Jony Ive is widely known for designing some of Apple’s more iconic consumer oriented products — from the original iMac to the recently released iPhone X — Apple’s design chief also played an instrumental role in designing the company’s new spaceship campus.

In recent interview with Smithsonian Magazine, BGR learned that Ive worked closely with the architecture firm that helped transform Steve Jobs' vision for a new Apple campus into a reality. Hardly a surprise, nearly every aspect of Apple’s new campus was designed with input from Ives.

One of the more interesting aspects from the Ive interview involve his remarks on the iPhone X and his thoughts on previous iPhone models. For Ive, the iPhone X — with its edge to edge display — represents the idealized version of what a smartphone should look and feel like. Even before the iPhone X was on our radar, Ive famously said he wanted an iPhone to "appear like a single sheet of glass."

The iPhone X "is something we've aspired to for years," Ive says. Since the iPhone X hit store shelves earlier this month, everyone learned that the device's A11 Bionic processor was in development for three years prior to launch. What’s more, the decision to drop Touch ID in favor of Face ID was made well over a year ago.

With Ive's vision for the iPhone now mostly fulfilled — we have to imagine Ive would ideally like to get rid of the notch — he also had some interesting words about other iPhone designs.

Upon picking up an iPhone 7 Plus, Ive remarked: "It now seems to me a rather disconnected component housed in an enclosure." A brutally harsh assessment for a device that was just released last year, but ultimately a testament to the game changing design of the iPhone X.

Beyond the iPhone X, Ive earlier this month coyly said that Apple’s latest flagship is "in some sense a completion of a chapter," which is to say that Ive and his cohort of designers are just getting started

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iPhone X Worries Privacy Experts

Posted by Kirhat | Monday, December 04, 2017 | | 0 comments »

iPhone Privacy
Apple has already won accolades from privacy experts last September for assuring that facial data used to unlock its new iPhone X would be securely stored on the phone itself.

However, Apple's privacy promises do not extend to the thousands of app developers who will gain access to facial data in order to build entertainment features for iPhone X customers, such as pinning a three-dimensional mask to their face for a selfie or letting a video game character mirror the player's real-world facial expressions.

Apple allows developers to take certain facial data off the phone as long as they agree to seek customer permission and not sell the data to third parties, among other terms in a contract seen by Reuters.

App makers who want to use the new camera on the iPhone X can capture a rough map of a user's face and a stream of more than 50 kinds of facial expressions. This data, which can be removed from the phone and stored on a developer's own servers, can help monitor how often users blink, smile or even raise an eyebrow.

That remote storage raises questions about how effectively Apple can enforce its privacy rules, according to privacy groups such as the American Civil Liberties Union and the Center for Democracy and Technology. Apple maintains that its enforcement tools - which include pre-publication reviews, audits of apps and the threat of kicking developers off its lucrative App Store - are effective.

The data available to developers cannot unlock a phone; that process relies on a mathematical representation of the face rather than a visual map of it, according to documentation about the face unlock system that Apple released to security researchers.

But the relative ease with which developers can whisk away face data to remote servers leaves Apple sending conflicting messages: Face data is highly private when used for authentication, but it is sharable - with the user's permission - when used to build app features.

"The privacy issues around of the use of very sophisticated facial recognition technology for unlocking the phone have been overblown," said Jay Stanley, a senior policy analyst with the American Civil Liberties Union. "The real privacy issues have to do with the access by third-party developers."

The use of face recognition is becoming ubiquitous on everything from social networks to city streets with surveillance cameras. Berlin law enforcement officials in August installed a facial recognition system at the city’s main railway station to test new technology for catching criminals and terrorists.

But privacy concerns loom large. In Illinois, Facebook Inc faces a lawsuit over whether its photo tagging suggestions violated a state law that bars the collection of biometric data without permission. Facebook says it has always been clear with users that it can be turned off and the data for it deleted.

Privacy experts say their concerns about iPhone X are not about government snooping, since huge troves of facial photographs already exist on social media and even in state motor vehicle departments. The issue is more about unscrupulous marketers eager to track users' facial expressions in response to advertisements or content, despite Apple's contractual rules against doing so.

App makers must "obtain clear and conspicuous consent" from users before collecting or storing face data, and can only do so for a legitimate feature of an app, according to the relevant portions of Apple's developer agreement that Apple provided to Reuters.

Apple's iOS operating system also asks users to grant permission for an app to access to any of the phone's cameras.

Apple forbids developers from using the face data for advertising or marketing, and from selling it to data brokers or analytics firms that might use it for those purposes. The company also bans the creation of user profiles that could be used to identify anonymous users, according to its developer agreement.

"The bottom line is, Apple is trying to make this a user experience addition to the iPhone X, and not an advertising addition," said Clare Garvie, an associate with the Center on Privacy & Technology at Georgetown University Law Center in Washington.

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